![]() This actually means that you can finish the game! Who would have thought. With time you unlock new buildings to place in your kingdom, new heroes to control, new missions, and in the end new ambitions. Each ambition contain a specific set of quests to complete. And if the transition would prove to much for you there is an extensive tutorial to help you out.īefore you start out controlling your Sims you have to pick an ambition for you kingdom. This is different from other Sims titles, and at first it feels a bit limiting, but you quickly learn how to best handle these new circumstances. You have a gang of heroes to choose from, but you can only directly control one Sim at a time. ![]() In The Sims Medieval you cannot control more than one Sim at a time. Less of a dollhouse and more of a roleplaying game in other words. Great emphasis is put on completing missions, gaining experience and levels. But where The Sims 3 gave you an open ended sandbox to play in, The Sims Medieval is more structured. The user interface and the way you interact with your Sims is mostly the same. The Sims Medieval is not, and let's be clear about that, The Sims 3 in a medieval setting. Alright, so my king may not adhere to high moral standards, but apart from that "Steintopia" is a rather nice place to spend your dark ages in. Or his tendency to send his subordinates to the stocks for some egging. Let's not think too much about the ways in which my king gains to favours of neighbouring kingdoms. ![]() Well, if it wasn't for the fact that I just sacrificed my wizard to the local pit monster. Almost to idyllic, if I may say so myself. I am God, and my kingdom is haven of peace and prosperity. ![]()
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